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Wiki / CharmSMP-S2 / Configuration

Configuration

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Default config.yml

The real generated config from CharmSMP-S2 v1.0.0. Every cooldown, duration, damage value, and recipe shape lives here.

config.yml
# ╔═══════════════════════════════════════════════════════════════╗
# ║                  CharmSMP-S2 Configuration                    ║
# ║               Made by Lusik (@lusik_2155)                ║
# ║                and unkownuser6531_1                           ║
# ╚═══════════════════════════════════════════════════════════════╝

# Charm System Settings
settings:
  offense-crafting: false   # enable/disable crafting of offense charms globally
  crafting-session: false   # enable/disable all charm crafting rituals globally

# Max crafted amount per charm (0/10 = crafted/max)
craft-max:
  warrior: 100
  archer: 100
  electric: 100
  trapper: 100
  adventurer: 100
  magnet: 100
  grace: 100
  miner: 100
  stealth: 100

# Ability cooldowns (seconds)
cooldowns:
  warrior: 90
  archer: 80
  electric: 90
  trapper: 80
  adventurer: 16
  magnet: 100
  grace: 150
  miner: 120
  stealth: 120

# Ability durations (ticks, 20 ticks = 1s)
durations:
  warrior-ticks: 300
  archer-ticks: 320
  trapper-freeze-ticks: 120
  magnet-ticks: 200
  grace-ticks: 400
  miner-ticks: 200
  stealth-ticks: 160

# Ritual settings
ritual:
  duration-seconds: 900  # 15-minute craft ritual

# Damage & combat balance
damage:
  archer: { base-multiplier: 1.25, deadshot-multiplier: 1.20 }
  warrior: { lifesteal-heal-per-hit: 1.6 }
  electric:
    chain: { radius: 10.0, duration-ticks: 50, high-saturation-damage: 7.2, low-saturation-damage: 5.8 }
    passive: { proc-chance: 0.05, bonus-damage: 3.0 }
  trapper: { dodge-chance: 0.03 }
  magnet: { blast-damage: 13.0, radius: 10.0, pull-strength: 0.10 }

# Recipes - material/shape per charm, fully editable
recipes: warrior, archer, electric, trapper, adventurer, magnet, grace, miner, stealth  # each with its own crafting-table shape

# Internal craft counters - auto-managed, do not edit while server is running
craft-counters: tracks how many of each charm have been crafted

Key options

KeyDefaultDescription
settings.offense-craftingfalseMaster switch for crafting offense-category charms.
settings.crafting-sessionfalseMaster switch for all charm crafting rituals.
ritual.duration-seconds900Length of the crafting ritual (15 minutes).
craft-max.<charm>100Server-wide cap on how many of each charm can exist.
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